The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshe ...
Problem seams to be coming from MaterialTemplate.ush's GetDerivativeCoverageFromMask() ...
see the UDN .Setting bOtherAudioPlayingNow to always false can workaround the problem, but it's better to have a more robust solution. ...
The way in which component (and actor) events are named can result in bindings in a parent for a different event overriding the binding in a parent. ...
A Salesforce ticket reports that entering the above code into a custom node in a Material Function causes a crash. I was able to repro his crash reliably. This is a regression. Working as expected ...
There's a bug in the anim bp compiler which results in split pins on animation nodes not being merged properly back onto their parent pin during compilation. The result of this is that any input to ...
Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer ...