In the 4.17 release notes, there is a note that mentions that plugins added to a directory in the AdditionalPluginDirectories list in the .uproject file would automatically get included in the gener ...
Only occurs on Mac When clicking on the Notify Track in a Montage or in an Animation Sequence a bar shows up where you can name the new notify and after hitting enter it adds it to the Notify Track. ...
Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...
When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will com ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...
When a class contains an instanced pointer to an object class, nativizing a blueprint with the object property set causes a packaged version of the project to fail to open. ...
There is issue occurring when changing the font size to a small size, doing this distorts the font when the size is below size 18. It is unknown if this intended behavior for how fonts are resized. ...
In TestPawn_BP in the details panel, when Current Focal Length is changed, there is no visible change when played in Standalone Game. -Could not test in 4.17 due to the ARToolkit Component was not ...