Virtual Shadow Map artefacts on animations

UE - Graphics Features - Sep 23, 2021

Planar Reflection Inverted surface

UE - Graphics Features - Sep 23, 2021

Also worth noting the editor slowed significantly with the planar reflection in the scene. Regression checked in //UE4/Release-4.26.2 CL15973114 and the issue does not reproduce there ...

Height fog removed in split screen when player1 is facing the opposite direction.

UE - Graphics Features - Sep 23, 2021

Please see the UDN for a potential fix/workaround description. ...

GI bounces missing from static SkyLight.

UE - Graphics Features - Sep 23, 2021

Potentially missing lightmass path for skylight that needs to imitate the static directional light GI solution. ...

PLATFORM_SOCKETSUBSYSTEM is not defined for PS5

UE - Platform - Console - Sep 22, 2021

The PLATFORM_SOCKETSUBSYSTEM macro is defined in SocketSubsystem.h for some platforms, while others add the definition in a Build.cs file (e.g. Sockets_XboxOneGDK.Build.cs). This definition is missi ...

Crash editor after editing property of TwoBoneIK node

UE - Anim - Rigging - Sep 22, 2021

Crashes after editing properties of TwoBoneIK node. If following the reproduction steps, the binding of NodePropertyDelegateHandle will not be removed, causing illegal access on the second editing. ...

[MetaSounds] - Browse to Asset button on Wave Player Node does not work

UE - Audio - MetaSounds - Sep 21, 2021

Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...