GameplayTagQuery AutoDescription not refreshed after GameplayTag redirect on load

UE - Gameplay - Gameplay Tags - Jan 21, 2026

FGameplayTagQuery does not refresh its cached AutoDescription after GameplayTag redirects are applied during asset load. As a result, after renaming a GameplayTag and restarting the editor, the Game ...

When Constrain Aspect Ratio is enabled, the display position of DrawDebug rendering becomes misaligned

UE - Editor - Jan 21, 2026

Display DrawDebugSphere at the DefaultPawn's positionSet bConstrainAspectRatio=true on the DefaultPawn's CameraComponent Setting bConstrainAspectRatio=true in CameraComponent causes DrawDebug renderi ...

Multicast RPCs may be sent to clients in a different level with Replication Graph

UE - Networking - Jan 20, 2026

UReplicationGraph::ProcessRemoteFunction does not check if the client has the same loaded world as the server when sending a multicast RPCs. For actors that are persisted partway through a seamless ...

Sequencer: Camera blends restore to incorrect view target after Keep State

zComponent - Archive - Jan 20, 2026

When a Level Sequence’s Camera Cut track with When Finished = Keep State is played, the “original state” is persisted into the PreAnimatedStorage array inside FPreAnimatedCameraCutStorage. From the ...

Material Analyzer misreports static params for Material Layers

UE - Rendering - Architecture - Materials - Jan 20, 2026

When analyzing materials that use Material Layers, Material Analyzer reports that multiple Material Instances “share the same static parameter array” and therefore recommends reparenting so that onl ...

[Enhanced Input] The action instance data is incorrectly reset when you call "Add mapping context" on the same mapping multiple times

UE - Gameplay - Input - Jan 16, 2026

This is somewhat related to [Link Removed] Closed and was brought up by a [Link Removed] Setting the CVar input.bRespectIM ...

Clearcoat material behaves differently between 5.5 and 5.7

UE - Rendering - Features - Jan 16, 2026

Starting with Unreal Engine 5.7, specular reflections on clearcoat Materials are less pronounced. Unreal Engine 5.5 tests performed on //UE5/Release-5.5/, CL: 41545209 ...

FMovieSceneSkeletalAnimationParams::MapTimeToAnimation returns the wrong value if InFrameRate is not the Tick Resolution

zComponent - Archive - Jan 16, 2026

FMovieSceneSkeletalAnimationParams::MapTimeToAnimation takes in an FFrameTime and FFrameRate and is supposed to tell you which frame of animation that evaluates to, when accounting for looping, play ...

Optimize closing the Material Editor and Material Instance Editor

UE - Rendering - Architecture - Materials - Jan 15, 2026

[Link Removed] We always need to build texture data which requires building debug view mode shaders to do some rendering to get texture densities. Can we find another way to do this? Can we at le ...