Load Stream Level action doesn't trigger out execution pin if the level is invalid

UE - Gameplay - Feb 14, 2020

As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load.  ...

Owen's leg intersects his jacket on ContentExamples Animation map

Docs - Samples - Aug 19, 2016

Owen's leg can be seen sticking through his jacket on station 1.4 of ContentExamples Animation map. ...

Android compiles for x64 (Intel x86_64) fail due to Oculus plugin

UE - Platform - Mobile - Jul 19, 2019

OculusHMD plugin fails to compile on Android if compiling for x64 architecture; it isn't supported so module needs to be skipped. ...

Animation Interpolation will not occur if the Evaluation Rate is set at the same value as skipped frames

OLD - Anim - Nov 18, 2016

When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...

Memory leak in World Settings Window

Tools - Jan 20, 2016

When the world settings window has been opened but is not visible, the destructor for FLightmapCustomNodeBuilder is never called to remove the editor delegates. Opening a large number of maps has be ...

Skeletal Mesh Collapses with OpenGL ES3.1 on Tegra K1 devices

UE - Platform - Mobile - Oct 18, 2016

When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...

HLSLCC crashed on parsing UAV related instruction

UE - Graphics Features - Oct 10, 2019

1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...

Blend weight of animations passed to notifies are incorrect

OLD - Anim - Jan 13, 2015

It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was alw ...

Text in Content Menues for 21:9 Ultra-Wide Screen are Stretched

UE - Editor - UI Systems - Slate - Apr 14, 2015

A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...

High Quality Gaussian DoF not working on iOS Metal

UE - Platform - Mobile - Sep 2, 2016

The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...