As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load. ...
Owen's leg can be seen sticking through his jacket on station 1.4 of ContentExamples Animation map. ...
OculusHMD plugin fails to compile on Android if compiling for x64 architecture; it isn't supported so module needs to be skipped. ...
When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...
When the world settings window has been opened but is not visible, the destructor for FLightmapCustomNodeBuilder is never called to remove the editor delegates. Opening a large number of maps has be ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...
It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was alw ...
A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...
The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...