Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...
LaunchURL places an http:// at the start of any URL that does not contain :// . This causes an issue with the mailto: command and other commands such as this. Regression?: No This occurs in 4.2 ...
Having a LevelSequence opened and unhiding a sublevel can break the attachment hierarchy of the actors that are inside the sublevel. This also affects to the sublevel asset itself. ...
HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...
When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed]. ...
The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...
When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
Niagara will not work with Volumetric Materials. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...