Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure. In 4.7.5 it giv ...
We are attempting to use Mutable in 5.6.1 and have encountered an issue which we are not sure how to resolve. The issue occurs when using the ClipWithUVMask node. In short we have a customizable o ...
Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...
If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...
The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...
Reported in SF [Link Removed] Some geometry from 3ds Max will display as all black when viewed in Path Tracer rendering. This effect is visible in both UE and Twinmotion. This was tested with Data ...
Received a report of persistent stutters in the editor when trying to navigate in the viewport, including asset editor viewports like the Skeletal mesh editor and control rig editor. Hardware used ...
Substrate Materials cannot be baked when Meshes are merged using the "Simplify" method. All textures except for the normal are reduced to a single black parameter. The normal texture produced does n ...
When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...
Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...