[CrashReport] rml::internal::Block::findObjectSize() - UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame

UE - Gameplay - Blueprint - Sep 7, 2017

This is an infrequent crash that has occurred for a few users exclusively in 4.17.1 (possible regression from 4.17.0?). Users have not provided any descriptions of their actions when the crash occu ...

[CrashReport] FGraphActionNode::~FGraphActionNode()

UE - Rendering - Architecture - Materials - Sep 28, 2017

This is a trending crash coming out of the 4.18 Previews. User Descriptionstrying to use media framework in mpseemingly random crashes, mostly when interacting with blueprint editorctrl drag float ...

iOS Launch On does not copy content to iOS/TVOS 13 devices

UE - Platform - Mobile - Aug 12, 2019

DeploymentServer fails to transfer the files LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Running: F:\UE4-Release-4.23\Engine\Binaries\DotNET\IOS\DeploymentServer.exe ...

AWorldSettings::FixupDeltaSeconds() is arbitrary and hardcoded

UE - Gameplay - Mar 4, 2016

FixupDeltaSeconds clamps delta time in a non-configurable way. ...

Metal - Support 32bit index buffers

UE - Graphics Features - Apr 3, 2015

Metal is not taking the non-uniform buffer path for GPU skinning. ...

UDN - "Update Navigation Automatically" turned off, does not prevent auto rebuild of sublevels after going in PIE

UE - AI - Mar 4, 2020

https://udn.unrealengine.com/questions/558782/view.html ...

Anim Notifies and Curves are removed when saving Linked Animation Sequences through Sequencer

UE - Anim - Sequencer - Jan 12, 2021

Found from AnswerHub: https://answers.unrealengine.com/questions/1005466/view.html ...

Ensure playing a sequence that has an event trigger that calls SetPlaybackPosition

UE - Anim - Sequencer - Jan 12, 2021

https://answers.unrealengine.com/questions/1003504/loadsequence-and-where-is-setplaybackposition.html ...

Editor Crashes on Nvidia GT 630M

Tools - Nov 6, 2014

Editor Crashes on startup when using an NVidia GT 630M graphics card ...

DebugEditor checkLockFreePointerList(TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle))) fails

UE - Foundation - Core - Feb 6, 2018

Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...