When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...
I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...
Repro Rate: 5/5 Regression: Unconfirmed - Functionality is not implemented in previous version Skeletal Mesh with default slot Anim BP applied does not translate after Swap Root Bone on particular ...
When using an attached track in combination with enabling override instance data it appears as though the object used in the attached track is offset more than expected (appears to be by roughly dou ...
The Fourier Transform Curve Filter seems to have broke in 5.3+ [Image Removed] ...
There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added. ...
This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...
It works in the PIE and standalone mode. But after packing the build, the animation won't start in runtime. ...