This happens almost 100% on a MBP/MaxOS, (2.3GHz Quad-Core Processor ,8GB 2133MHz LPDDR3 memory), also happens in a lower frequency on PC/Windows, (nvidia 1080, 64 memory) ...
Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...
When creating an animation montage, it appears that frames can be lost. ...
In the project is Behavior Tree that implements some tasks, decorators and services, but for some reason, two of my tasks nodes gets initialized with all the pointers to their services set to null, ...
The Get HMD worn State does not update the worn state when the headset is put on/taken off. Rather it only updates when the headset sleeps or wakes ups. This means that the headset can be taken off/ ...
Editing the bCanEverAffectNavigation flag on an Actor Blueprint is propagating the value of the property to the Blueprint instance, but fails to properly update the navmesh according to the new valu ...
When importing Rhino 'Extrusions' with Datasmith results in extremely dense meshes. A simple box can end up having thousands of vertices. This issue was reported and tested in 4.21 (4.21E0). This ...
Child Actor Components class settings does not appear to replicate as expected. When the class is changed at run time, the change is not reflected on the client. Additional note: If the class is ...
According to the Maya Live Link documentation, the zip file should be provided in the engine installation. https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link-Plugin/Connecting-Unreal-Eng ...
Licensee has reported their crowd animations are not working correctly. Nothing immediately obvious when I tested the project and thought it would be better to get it raised as a JIRA bug ASAP. ...