Install daydream app message does not always pop up if the user cancels the pop up a couple times

UE - Platform - XR - May 1, 2017

Install daydream app message does not always pop up if the user cancels the pop up a couple times ...

Physics Constraint Angular Limits can be violated using Leap Motion controls

OLD - Anim - May 4, 2017

Physics Constraint Angular Limits can be violated using Leap Motion controls User Description: Door is hanging on a Physics Constraint. Closed/opened door wobbles when attempting to violate angul ...

Auto Scalability always Defaults to Epic Settings on Macs

Tools - May 4, 2017

When using the Auto Scalability feature either through the Editor or through the console command, 'scalability auto', the settings default to Epic quality. Not that there are Macs out there that ca ...

Code Projects do not upgrade cleanly to 4.16

UE - Foundation - Core - May 4, 2017

When using the "Switch Engine Version" option in the uproject's right click menu to change a project's engine association, switching to 4.16 and attempting to launch the project forces the project t ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

Audio in animation editor does not work properly

OLD - Anim - Apr 21, 2017

There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Editor Crash on Mac after creating blueprint structure

UE - Gameplay - Blueprint - May 10, 2017

Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...

Inconsistent comment for SetTimer in TimerManager does not specify that InRate and InFirstDelay should be in seconds

UE - Gameplay - May 10, 2017

The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...

Unexpected behavior from moving multiple widget components with render transform

UE - Editor - UI Systems - May 10, 2017

Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...