Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...
A licensee has complained that if you assign a preview mesh to a Material Instance, it becomes a referenced asset, so migrating that MatInst will also migrate that mesh and whatever material is assi ...
FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under differe ...
A separate new flag should be used to control the sweep behavior of characters using Nav Walking behavior in CharacterMovementComponent. Existing assets should upgrade to set the value of this new f ...
Noticing that when I undo assigning an actor it no longer plays back the previously assigned actor. ...
Alembic meshes imported as cached geometry don't display in stand alone game. ...
Long messages/errors cannot be read in the Message Log because there is no text wrap and no horizontal scroll bar to access the remainder of the message. Edit MattK: Needs word wrap imo. ...
The post process within the project is causing the light to show up extremely bright on Note 5. This project has been tested on a Nexus 5, Samsung Galaxy S6, and Nexus 5X. Could not repro on: 6713 ...
Lower volume sounds often start off at the original volume level for a second. I tested this on Android and iOS. Only the Android device showed this type of behavior. ...
Projects created with an 'Open Level' node added within their blueprint are not working correctly on mobile devices. They do however work on Mobile PIE, PIE and Windows. Occurs on: 2894_SamsungGala ...