Converting BSP to static mesh on Linux causes the editor to crash

UE - Platform - Linux - Mar 11, 2016

Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...

[CrashReport] UE4Editor_Renderer!FRendererModule::DrawTileMesh() [renderer.cpp:51]

UE - Rendering - Architecture - Materials - Jan 12, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[Enhanced Input] Chord trigger fails when its referenced action lives in a lower-priority IMC

UE - Gameplay - Input - May 18, 2026

Summary A UInputTriggerChordAction does not fire when the action it references (the "chording action") is mapped in a different Input Mapping Context with a lower priority than the IMC containing the ...

App on Gear VR crashes when trying to join a listen server as a client

UE - Platform - XR - Dec 10, 2015

If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...

[CrashReport] Assertion failure in UE4Game!FMetalComputeShader::FMetalComputeShader()

UE - Graphics Features - Jun 29, 2017

This is a common Mac crash in 4.16. Users have not provided descriptions, so additional information is not currently available. Callstack from LogLogMetal:Display: No .metalmap file found for SF_M ...

Blueprint macro in a level blueprint causes memory leak

UE - Gameplay - Blueprint - Oct 15, 2019

The level blueprint has a macro that references a level. FBlueprintNodeTemplateCache keeps holding this cashe at transition level. Unable to find source-code formatter for language: text. Available ...

[CrashReport] UE4Editor-CoreUObject.dylib!UPackage::Save() during COTF

UE - Foundation - Core - Cooker - Nov 21, 2017

This is a common Mac crash that has occurred since at least 4.17.1 User DescriptionsJust trying to launch my project on any output I can. No luck.launching AR project on IOS device. Ugg. Last adjus ...

Crash when toggling the SmartLinkEnabled state of a NavLinkProxy specifically in a packaged game targeting Debug/Development

UE - Runtime - Character - Jan 24, 2025

The licensee has reported, and I was able to reproduce, that specifically in package builds targeting Development configuration, trying to toggle the SmartLinkEnabled state of a NavLinkProxy will cr ...

When using ProceduralFoliageVolume, ActorFoliage can be used even if World Partition is enabled in UE5.0

UE - Engine Scaling - Streaming - Foliage - Jun 28, 2022

UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( UE-149477 ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an erro ...

[CrashReport] UE4Editor-MetalShaderFormat.dylib!FGenerateMetalVisitor::print_constant()

UE - Graphics Features - Sep 22, 2017

This is an early trending crash coming out of the 4.18 previews. It occurs on Mac, and all affected project names indicate it is related to AR. Users have not provided any descriptions of their ac ...