Newly Created Landscape using Material with Displacement and Tessellation Flickers

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2016

Upon creating a new landscape that uses a material with displacement and tessellation, the landscape and its respective components will flicker. The flickering can be removed when you begin sculptin ...

Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Spline blueprints cause negative values in Scene Outliner until build pressed again

Tools - Nov 6, 2014

Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...

Linux editor does not have a proper icon

UE - Platform - Linux - May 22, 2015

Linux editor (and other tools) have default icons instead of proper UE4 ones. ...

Template animations pop upon looping

Docs - Samples - Feb 10, 2015

The animations in the following code and blueprint templates pop upon looping SideScroller -SideScrollerRun -SideScrollerWalk SideScroller2D -RunningAnimation ThirdPerson -ThirdPersonRun -ThirdPers ...

Draw Texture using Modulate Blend Mode renders Black

UE - Graphics Features - Aug 9, 2016

When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...

Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

CTRL+LMB/RMB with scale widget does not auto scale along x or y axis

Tools - Mar 18, 2015

Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...

Copying Blueprints folder within the Content Browser is not working properly

UE - Editor - Content Pipeline - Content Browser - Mar 11, 2015

When dragging and dropping the Blueprints folder into another folder, and selecting 'copy here' causes the Blueprints folder to stay as a folder and empty, but another Blueprints folder is created w ...