When lumen enabled, and with static lighting disabled, we expect the Material AO to contribute to diffuse lighting occlusion. However AO from decals does not have any effect. ...
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Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins. It's expected that scale is completely ignored, and shou ...
When a sufficiently large object casts shadows near the Directional Light's Dynamic Shadow Distance range, the VSM pages are inconsistent in their shadowing - some will choose to shadow per-pixel, w ...
Volumetric materials on a Niagara mesh renderer will not appear in the scene and cause a handled ensure. ...
When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs Example: [Image Re ...
Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
When Sync Markers are added to other animations, the Get Time to Closest Marker node stops returning any information. ...