A crash occurs when you building lighting with a project using Lighting Scenarios on a Mac. I attempted to reproduce the issue using a new blank project, but was unable to get the crash to occur. T ...
If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...
Crash when rendering movie with "Capture frames in HDR" enabled Will add more info when crashreporter shows up. ...
When adding a start up movie to a project and launching it onto the Nvidia Shield Tablet device, the video does not play properly. The screen is warped and displays black bars. ...
'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...
Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...
Lighting needs to be rebuilt in Advanced_Lighting starter content map ...
Background blur does appear to allow transparency when used in a widget component ...
FObjectReplicator::UpdateUnmappedObjects calls CallRepNotifies, but does not call PostRepNotifies. Further, the order of CallRepNotifies and PostNetReceive in FObjectReplicator::UpdateUnmappedObje ...
It's ok for 4.19. ...