Calling RemoveAllAnchors function on a non-clustered geometry collection falls extremely fast

UE - Simulation - Physics - Destruction - Feb 8, 2023

Non-clustered geometry collections applied RemoveAllAnchors are not put into FPBDRigidsSOAs::DynamicGeometryCollectionArray, so acceleration is not reset every tick and they fall super fast. The fol ...

MoviePipeline: EXR Output Format can't be added via C++

UE - Anim - Sequencer - MRQ - Apr 4, 2023

Actor foliage does not respect "foliage.CullDistanceScale"

UE - World Creation - Worldbuilding Tools - Oct 15, 2024

Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...

Landscape LOD menu does not appear in Details Pane

UE - Foundation - Core - Apr 8, 2015

Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...

GetHitResultUnderCursor does not always return true with landscape collision

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...

Play from here not correctly spawning player when high value used in grid snapping

Tools - Feb 3, 2015

Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...

UDN: LICENSEE: Vertex Colors not displayed for Skeletal Mesh

OLD - Anim - Jun 15, 2015

Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...

Widget displays darker image in Mobile preview and device

UE - Editor - UI Systems - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

Editor crashes when right clicking .csv data table

UE - Gameplay - Dec 24, 2014

Right clicking a csv data table in content browser crashes editor. Frequency: 3/3 CrashReporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f8 ...

Saving BP is extremely slow with Japanese UI (culture=ja)

UE - Gameplay - Blueprint Editor - Dec 24, 2015

Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...