BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...

Live Link Face does NOT launch Take Recorder automatically if press red Record button

UE - Virtual Production - IO - LiveLink - Jul 31, 2020

As you can see below, users expect to launch Take Recorder from the Live Link Face app, but it doesn't actually work.When you're ready to record a performance, tap the red Record button in the Liv ...

Undo deleting a Set or Map member variable will add it back to datatable in reverse order if it was changed

UE - Gameplay - Jan 9, 2018

When undoing the deleting of a struct set or map variable, the order of the entries will be reverse in any datatable that's based on the struct. This only occurs if the entries have been modified i ...

Creating a new C++ Basic Code Project, based upon a deleted With Starter Content enabled

Tools - Feb 28, 2019

Upon creating a new C++ Project called "MyProject" with starter content enabled, if you delete the project folder from the finder, then re-create a new C++ Project under the same name "MyProject" wi ...

Deleting static mesh that is used by foliage tool in content browser then selecting foliage window crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - May 11, 2015

If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...

Attached Project Crashes on PIE and when Compiling or Attempting to Delete Third Person Character BP

UE - Gameplay - Blueprint - Nov 20, 2015

In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...

[MetaSounds][Inputs] - When multiple copies of an input node are on the graph, all connections reconnect to one node when an input is renamed

UE - Audio - MetaSounds - Aug 13, 2022

If there are multiple copies of an input on the graph, when it is renamed, all the connections are broken and rerouted to a single node, orphaning the rest on the graph. I believe this may be a dupl ...

Setting Asset ID reference to instance on a different level causes reference to be lost on reload if asset is renamed.

UE - Gameplay - Blueprint - Nov 25, 2016

When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed. Regression: No - this beha ...

Confusion over what assets are saved in Persona with the Toolbar button

OLD - Anim - Jun 24, 2015

Some users appear confused as to why the skeleton is not saved when they add sockets while in Animation Editing Mode. Unsure what an elegant solution would be at this time. ...

Deleting track categories needs to be localized

UE - Anim - Sequencer - Aug 2, 2019