[MetaSound][Editor] - The base submix toggle is ignored when previewing sounds on the MetaSound graph

UE - Audio - MetaSounds - Apr 1, 2022

The Enable Base Submix toggle is ignored in the MetaSounds graph.  If the sound is added to a level, it behaves as expected.  The Enable Submix Sends toggle works as expected. ...

CPU Lightmass indirect lighting is darker in UE5

UE - Graphics Features - Mar 31, 2022

[MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops

UE - Audio - MetaSounds - Mar 31, 2022

When changing the right channel gain of the stereo mixer at runtime, it generates clicks and pops in the output. ...

Error thrown when adding an action mapping to an Input Mapping Context object

UE - Gameplay - Mar 31, 2022

An error is thrown when adding an action mapping to an Input Mapping Context object. LogEditCondition: Error: EditCondition parsing failed: Field name "bIsPlayerBindable" was not found in class "En ...

An Actor with Run Construction Script in Sequencer set to true doesn't render out correctly with Movie Scene Capture or Move Render Queue

UE - Anim - Sequencer - Mar 31, 2022

An Actor with Run Construction Script in Sequencer set to true doesn't render out correctly with Movie Scene Capture or Move Render Queue. While previewing the Sequencer the actor moves as expected. ...

Shadows cast on a translucent forward shaded materials renders with jagged edges

UE - Rendering Architecture - Materials - Mar 31, 2022

Shadows cast on a translucent forward shaded materials renders with jagged edges. In 4.27 the edges are different with some jagged points only those points are not as prominent. [Link Removed] ...

When using HasNativeMake or HasNativeBreak, the displayName of the structure property does not work properly.

UE - Gameplay - Blueprint Editor - Mar 31, 2022

When using HasNativeMake or HasNativeBreak, UK2Node_CallFunction is used instead of K2Node_BreakStruct, but UK2Node_CallFunction does not consider the property DisplayName. Collecting the propertie ...

Crash when visualizing DOF Layers

UE - Graphics Features - Mar 30, 2022

I managed to reproduce this crash either using CineCameraActors or CameraActors, with a variety of DOF settings. It seems that piloting the camera and having any kind of DOF active on the camera wil ...

Editable Text doesn't reflect changes after having its style changed at run time

UE - Editor - UI Systems - UMG - Mar 30, 2022

Editable Text doesn't reflect changes after having its style changed at run time. The style is changed within the Editable Text correctly, but those changes aren't reflected. ...