In Niagara's "CalculateParticleRadius", StaticSwitch Input is connected

UE - Niagara - Jan 24, 2020

This may not compile properly. Should be fixed. ...

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Content Pipeline - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

Crash trying to delete an actor after undo/redo adding a component

Tools - Feb 1, 2017

Not a regression as it occurs in 4.14.3 ...

Ribbon issue with local space and source rotation.

UE - Graphics Features - Oct 28, 2015

Issue is detailed in the UDN linked. Investigate and fix. ...

Ensure when Updating Source of Pose Asset in Persona

UE - Gameplay - Jan 5, 2017

This does not occur in 4.14.2 at CL 3241561 ...

Crash enabling Async Scene and opening level in editor

UE - Gameplay - Jan 11, 2017

This is a regression from 4.14.3 at CL 3251583 ...

HLOD actor is not popping in as expected when zooming out in the viewport

UE - World Creation - Worldbuilding Tools - HLOD - Jan 12, 2017

This is a regression from 4.14.3 at CL 3251583 ...

Aim Offset points update position when the scale of the graph is changed in Persona

UE - Gameplay - Jan 14, 2017

This is a regression from 4.14.3 at CL 3251583 ...

Compiling vehicle feature pack generates compile warnings

UE - Gameplay - Jan 17, 2017

Regression Yes, does not occur in 4.14.3. ...