Set splash screen node does not appear to update when the texture is changed

UE - Platform - XR - Apr 24, 2018

Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1

UE - Platform - Mobile - Mar 29, 2019

DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1.  Worked in 4.20, no longer works in 4.21 or 4.22.  Originally reported as Oculus Quest specific, but repr ...

VREditor - Foliage : Lasso Select Tool auto selects / ignore input from trigger

UE - Editor - Workflow Systems - Jul 22, 2016

See attached GIF ...

Oculus Touch Menu Button Input Not Received When Set In Action Mapping

UE - Platform - XR - Mar 9, 2020

The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...

[CrashReport] UE4Editor_HeadMountedDisplay!FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect() [defaultspectatorscreencontroller.cpp:363]

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...

Vive - Motion Controller Component - Active Scene Capture causes 'Low Latency Update' lag

UE - Platform - XR - Sep 18, 2019

When a scene capture is active, attachment will lag behind parent. (Similar to [Link Removed] ) ...

"Weld Simulated Bodies" Collision flips when welding Skeletal mesh to Static Mesh

UE - Simulation - Physics - Sep 20, 2019

Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...

WMR native plugin trigger axis not working

UE - Platform - XR - Nov 19, 2018

We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...

Vive - Motion Controller Component - Temporal AA Regression

UE - Platform - XR - May 22, 2019

In 4.22, temporal AA rendering artifacts can be seen on MotionControllerComponent attachments. Other AA methods look to be working without artifacts. Not seen with Oculus Workaround: Set "Disa ...