This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...
When a scene capture is active, attachment will lag behind parent. (Similar to [Link Removed] ) ...
Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...
We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...
In 4.22, temporal AA rendering artifacts can be seen on MotionControllerComponent attachments. Other AA methods look to be working without artifacts. Not seen with Oculus Workaround: Set "Disa ...
It seems that the numbers are rounded in VertexFactoryCommon shader. The cube consists of vertices that are very far from the origin and are placed on the screen by placing them at coordinates that ...
If the user goes to the project settings and enables "Instanced Stereo" rendering it will fail to package for Android. ...
Project with bStartInVR enabled and Paper2D plugin disabled, editor crashes on startup ...