Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected. ...
I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...
There is a thread conflict between FRDGBuilder execution in Background Worker and LumenVisualizer's LumenCard add/delete process. When lumen cards are displayed in a scene with many objects, a crash ...
When a UMG Text widget is set to Auto Wrap and uses InvariantLeft or InvariantRight, the wrapped visual lines are positioned differently than expected compared to Left/Right. In the current engine ...
When a "Float to UInt" Expression is used in a Material Graph with a valid direct input connection that fails to evaluate, function UMaterialExpressionFloatToUInt::Compile() does not catch the input ...
Adding a camera to the scene and setting the projection mode to orthographic doesn't display properly in the preview window. ...
Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...
When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...
When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...