Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Core - Systems - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

[MetaSounds][Diffuser] - Feedback on the Diffuser is not clamped

UE - Audio - MetaSounds - Mar 1, 2022

The feedback on the Diffuser node is not clamped. Ouch. ...

BlendSpace Loop Boundary Produces Inconsistent Sync Marker Data andTriggers an AnimSequence Follower Assertion

UE - Runtime - Animation - Jul 22, 2026

Summary In UE 5.7.4, when a looping BlendSpace with Match Sync Phases enabled plays as a SyncGroup Leader and crosses its loop boundary during a transition to an external AnimSequenceFollower in th ...

Adding pin to CR node causes crash if input variable is assigned to one of the array element

UE - ACT Character - Control Rig - Aug 22, 2025

When a node has a variable assigned to one of its pins. You will get a crash every time you add a pin. I am sure this goes for all nodes with with the "add pin" functionality [Link Removed] ...

A Simulating Physics component with StartAwake = false will be awoken by a Welded component

UE - Runtime - Simulation - Jan 10, 2025

A Simulating Physics component with StartAwake = false will be awoken by a Welded component If a welding occurs during the call to OnCreatePhysicsState, this breaks the start awake disabled flag. Th ...

Deploying from Windows to Linux fails on the first attempt

UE - Platform - Linux - Aug 3, 2017

After hitting this failure, if you try to deploy again, then it will work. This only occurs on the first attempt. Initially, I thought I hit a disc space issue I was hitting due to having a sample ...

Actor ClassID Value Read From Data Table only in PIE

UE - Gameplay - Blueprint - Sep 22, 2016

When accessing a data table in BP and getting an Actor Class from it the Class will return NULL when in Standalone Game, Launching, or in a packaged game. This only seems to work in PIE. ...