Mouse cursor does not disappear when widget has focus

UE - Editor - UI Systems - Nov 20, 2017

THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...

Physics object bounces around erratically when interacting with moving/rotating object

UE - Simulation - Physics - Nov 20, 2017

Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...

Custom Widget does not change cursor settings

UE - Editor - UI Systems - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...

Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint, then the character blueprint is scaled

OLD - Anim - Nov 27, 2017

Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint and then the character blueprint is scaled. If the character blueprint is scale to extreme sizes (3.0) the effect i ...

Actors Do Not Remain Attached When Sequence is Saved and Reopened

UE - Anim - Sequencer - Nov 27, 2017

Link to youtube video of workflow: (Link can also be found in UDN post) [Link Removed] Spawned actors do not stay attached following the method above when the Sequence is saved and reopened ...

Level remains dirty after saving when using instance static mesh and enabling World Composition

Tools - Nov 28, 2017

If world composition is in enabled and an instance static mesh actor has been added to the scene the level will remain dirty after compiling. ...

Crash when BP_LightStage SkyLight Cubemap Resolution changed by spinning value

UE - Graphics Features - Nov 28, 2017

Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a B ...

Event dispatchers does not correctly compile with variable that is the same BP

UE - Gameplay - Blueprint - Nov 28, 2017

There is an issue occurring where Event dispatcher with inputs doesn't compile if they have a variable that is the same as the BP class. This issue only occurs with the variable being the same class ...

Lightmaps on Mobile Devices Appear Dirty and Blurry

UE - Platform - Mobile - Nov 28, 2017

When deploying project to a mobile device, the quality of the baked lighting and shadows becomes very poor compared to "Mobile Preview." Lightmaps appear dirty and blurry, with splotches (As shown i ...

Materials displayed in Material Editor are jittery / shaky on Linux

UE - Platform - Linux - Nov 29, 2017

Materials displayed in the material editor do not appear the same as on Windows platform. Edges of the material sphere appear jagged and flicker on Linux rather than being a crisp circular line (se ...