Bookmark positions are incorrect when using level origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Oct 29, 2019

[Feature Request] ReferenceViewer: Add "Manage Collections" in context menu

UE - Editor - Content Pipeline - Content Browser - Oct 29, 2019

In 4.23, the reference viewer has a static collection filter function. However, We cannot manage static collections. Only new collections can be created from dependencies or referencers via "Make co ...

[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Applying Reverb does not work in Audio Volume

UE - Audio - Oct 29, 2019

In current and future versions of the engine, the reverb does not work as intended in the Audio Volume Tested in 4.22.3 (CL - 7043647), 4.23.1 (CL - 9631420), 4.24 (CL - 9846303), 4.25 (CL - 98464 ...

Overlap Issues using Tick Interval and Dedicated Server

UE - Simulation - Physics - Oct 28, 2019

When using a dedicated server and a class with an explicit Tick Interval set, if the class' overlaps are updated in the begin overlap event, in a non-consequential way(changing collision profile in ...

Blueprint diffing tool attempts to diff transient properties

UE - Gameplay - Blueprint Editor - Oct 28, 2019

The Blueprint diffing tool should skip transient properties. ...

Crash when diffing a blueprint with circular dependency

UE - Gameplay - Blueprint Editor - Oct 28, 2019

Construction script does not properly reset array count

UE - Gameplay - Oct 28, 2019

It appears that in UE 4.23, some specific arrays in construction scripts are no longer cleared automatically and retain references to TRASH objects from the previous construction script calls. This ...

SkeletalMeshSimulationComponent does not work

UE - Simulation - Physics - Oct 28, 2019

SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...

Custom Depth incorrectly displays in game when Post Process is set to 'Before Tonemapper'

UE - Graphics Features - Oct 28, 2019

Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22. ...