"Weld Simulated Bodies" Collision flips when welding Skeletal mesh to Static Mesh

UE - Simulation - Physics - Sep 20, 2019

Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...

SampleCurve And SampleColorCurve Nodes Missing In Niagara Module Scripts

UE - Niagara - Mar 19, 2020

In a Niagara Module Script the "Sample Curve" and "Sample Color Curve" nodes cannot be found. They were findable in 4.24 prior to 4.24.3. This seems related to this ticket. Found in 4.24.3 CL#11590 ...

Vertex Interpolator causes depth-test to fail

UE - Graphics Features - Apr 23, 2020

Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...

Text Size In Material Blueprint Comments Don't Change

UE - Rendering Architecture - Materials - Aug 24, 2020

When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...

Regression: External owned Spawnable object disappears when the sequencer movie is finished.

UE - Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Rendering a custom render pass will render the viewport.

UE - Anim - Sequencer - Mar 1, 2021

If close the "Sequencer" window while leaving the "Render Movie Settings" window open, and then click the "Capture Movie" button, you will capture the movie from the perspective of the CameraCuts tr ...

Expose input action from enhanced input component delegates

UE - Gameplay - Input - Jun 9, 2021

From a delegate there is no easy way to access the action that triggered the delegate. Whilst this is mostly inherent (an OnJumped handler implies the Jump action) it would be better to provide dire ...

[Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE

UE - Audio - Mar 11, 2022

Ensure when swapping to a newly connected USB audio device.  {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...

Scaled Geometry Collection made from non-basic Static Mesh Crashes Editor

UE - Simulation - Physics - Destruction - Nov 14, 2022

Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source ...

Deleting a Virtual Camera Actor disables Gamepad Input across Editor

UE - Virtual Production - Tools - Virtual Camera - Jan 6, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue seems to occur when the Virtual Camera actor is fully initialized? If Editor is res ...