Draw Material To Render Target Inverting Alpha Masks

UE - Graphics Features - Aug 5, 2016

When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...

Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

Linux Twin Stick Shooter sound does not have constant tempo

UE - Platform - Linux - Oct 9, 2015

The firing sound in the Twin Stick Shooter template on the Linux machine does not have a constant tempo. The firing sound changes between evenly spaced sounds and closely spaced sounds. I do not se ...

SHIFT+F1 Not Working in Standalone Game Mode

Tools - Sep 12, 2016

While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...

Assertion in Linker.cpp when running .exe using Nativized BP

UE - Gameplay - Blueprint Runtime - Nov 9, 2016

When using the experimental nativized blueprint assets, .exe projects will crash with an assertion failure in the LinkerLoad.cpp Line 3900. This crash will only occur using nativized blueprint asse ...

Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

UE - Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...

FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Sphere Object Not Firing Hit Events

UE - Gameplay - Mar 14, 2016

When moving a sphere using Add Actor World Offset, hit events on that sphere are not fired. However, doing the same thing with a cube causes hit events to fire off as expected. When you enable grav ...

Setting a delegate in code as constant does not compile

Docs - Aug 28, 2015

Using the wiki documentation to setup a Dynamic Delegate in code gives compile errors that the DelegateName doesn't exist. Adding the open/close braces ("[" and "]") give a different compile error ...

GameplayDebuggerProxyHUD is misspelled in the HUD Class

UE - Gameplay - Jul 9, 2015

GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...