Static lighting issues with foliage

UE - World Creation - Worldbuilding Tools - Foliage - May 28, 2016

The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...

ShowDebug Overlapping Text

Tools - Apr 27, 2016

Using the showdebug commands during play results in overlapping text that is difficult to read. Found in 4.11.2 binary. Reproduced in 4.10.4 binary and Main CL 2852833. Regression? No, also occ ...

4.18 Linux build errors using clang10

Tools - Nov 4, 2017

(User report) Attempting to build 4.18 Linux using v10_clang-5.0.0-centos7 results in an error: specified path differs in case from file name on disk Note: There is another issue reported in the sa ...

Copy/Paste a data asset fields cause the fields to affect each other

Tools - Jul 7, 2016

When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...

Assertion opening blueprint with HISMC created in 4.11

UE - World Creation - Worldbuilding Tools - Foliage - Jun 7, 2016

After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...

Instance changes no longer propagating to ChildActor after updating from 4.11.2

UE - Gameplay - Jun 13, 2016

Function parameters do not appear to pass the correct information after updating from 4.11.2 ...

[Mac] [Preview] Texture nodes do not clip behind parts outside of the graph editor until the node is completely obfuscated

UE - Platform - Apple - Mar 10, 2016

When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...

Release Notes shows Unreal Editor 4.27 notes

Docs - Apr 25, 2022

In the Epic Game Launcher the Release Notes button shows the Unreal Editor 4.27 release notes even if the user only has Unreal Editor 5 installed. ...

UMG Widgets using User Interface Material Domain do not render on Android Devices

UE - Platform - Mobile - Jan 19, 2016

When using a Blueprint Widget that has an image using a material in the User Interface Material Domain will not render when it's a newly created project in 4.11. However, if you were to copy a proje ...

Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...