The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...
Using the showdebug commands during play results in overlapping text that is difficult to read. Found in 4.11.2 binary. Reproduced in 4.10.4 binary and Main CL 2852833. Regression? No, also occ ...
(User report) Attempting to build 4.18 Linux using v10_clang-5.0.0-centos7 results in an error: specified path differs in case from file name on disk Note: There is another issue reported in the sa ...
When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...
After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...
Function parameters do not appear to pass the correct information after updating from 4.11.2 ...
When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...
In the Epic Game Launcher the Release Notes button shows the Unreal Editor 4.27 release notes even if the user only has Unreal Editor 5 installed. ...
When using a Blueprint Widget that has an image using a material in the User Interface Material Domain will not render when it's a newly created project in 4.11. However, if you were to copy a proje ...
This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...