Xcode 26/16.4 Metal Toolchain generates metallib's that are not compatible with iOS 16

UE - Platform - Apple - Sep 23, 2025

Below is the error output from FirstPerson template as a C++ project: {+}../../../FirstPerson58CPP/Content/firstperson58cpp_sf_metal_es3_1_ios-metal_es3_1_ios.0.metallib, 5881486 bytes!2025-09-23 1 ...

[CrashReport] Linux crash - FMonitoredProcess::Launch()

UE - Platform - Linux - Sep 14, 2017

This is an infrequent Linux crash occurring in 4.17.1. Callstack from Log[2017.09.06-15.26.30:028][666]LogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/***/.local/ ...

OpenGL: Nvidia: Crash when using foliage tool

UE - Platform - Linux - May 7, 2015

As reported by user, using foliage tool in a first person project eventually crashes it. "Currently, any attempt to render objects created with the foliage tool crashes the UE4 editor on my machine ...

Failed to build in Github UE4.27.0.

UE - Simulation - Core - Aug 30, 2021

Failed to build UE4.27.0 with Win64/Development Editor.  Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

Metal Mobile Renderer remains checked after disabling it in the Project Settings

UE - Platform - Mobile - Oct 3, 2017

These were not options in 4.17 so not a regression. ...

Redo history is deleted if the user clicks inside the blueprint graph

UE - Gameplay - Blueprint Editor - Aug 16, 2017

Not a regression as it occurs in Release-4.17 ...

Niagara Emitter editor forgets Timeline playback ranges

UE - Niagara - Sep 14, 2020

This seems to only affect an emitter and not a system asset. ...

PlayerController::PlayDynamicForceFeedback called through code does not fire

UE - Gameplay - Input - Feb 25, 2016

Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...

Crash freeing FClothingComboInfo array when importing LOD Level 8 of Skeletal Mesh

UE - Simulation - Physics - Character - Nov 10, 2017

This does not occur in 4.17.2 at CL 3658906 ...