There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

UE - Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...

Adding an actor with a default property track immediately after opening a sequence will crash the editor

UE - Anim - Sequencer - Aug 14, 2020

If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Lighting Channels Do Not Function with 78+ Lights on Actor

UE - Graphics Features - Oct 20, 2017

Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...

Screen Aligned(Velocity) particles deform at low velocity

UE - Niagara - Nov 22, 2019

Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...

Resetting the RGB values of a Sky Atmosphere's Absorption

Tools - Nov 27, 2019

Resetting the RGB values of the Absorption to a Sky Atmosphere using the 'reset to default' arrow still appears after pressed. Tested in: 4.25 CL#10387577 ...

VR Preview + Wireframe View Mode = Wireframe only in Left Eye

UE - Platform - XR - Dec 16, 2019

Wireframe View mode only rendering in Left Eye. Was working pre rendering-refactor (4.21) Confirmed in 4.25 MAIN @ CL 10730208 ...

A repainted cloth mesh continues to use previous paint job and does not update

UE - Simulation - Physics - Character - Dec 20, 2019

Cloth mesh reverts back to original painted mesh after editing Tested:     4.23.1 CL#9631420 4.25 CL#10730208 ...

MAC rect light does not use assigned source texture

UE - Platform - Apple - Jan 30, 2020

Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420  4.25 CL#11062379 ...

Ensure when changing to MSAA with Forward Shading enabled - Entry.RenderTarget->GetNumSamples() == NumSample

UE - Rendering Architecture - RHI - Dec 2, 2020

DID NOT OCCUR IN BP FPS PROJECT - might be ContentExamples specific This issue does not occur when forward shading is disabled. This is not a regression as the same issue is hit in 4.25.4 ...