Swarm Coordinator is not distributing Lighting Builds

UE - Foundation - Core - Jul 20, 2015

Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...

Crash when Scrubbing Matinee Slider with Sound Wave using Subtitles

Tools - Jun 11, 2015

A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout

Docs - Samples - Jun 29, 2015

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout. Reproduced using the 4.8.1 download of Multiplayer Shootout. Did not occur in 4 ...

Clicking the Closed Loop check box for a Blueprint SplineComponent crashes the Editor.

Tools - May 12, 2015

Clicking the Closed Loop option in a new Spline Component results in the Editor crashing. This only occurs in 4.8 Preview 1 (so far). 4.7.6 and Main appear to be working correctly. ...

Linux Native Toolchain depends on libninfo5 which is not bundled

UE - Platform - Linux - Sep 6, 2019

libtinfo.so.5 => /lib/x86_64-linux-gnu/libtinfo.so.5 (0x00007fc27cf4d000) bschaefer@bschaefer-Precision-T7600:bin$ ldd ./clang linux-vdso.so.1 => (0x00007ffceefe3000) libpthread.so.0 => /lib/ ...

Blueprints with inherited Macros cannot save

UE - Gameplay - Blueprint - Feb 27, 2015

Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Artifacts appear on translucent particle systems during camera motion blur

UE - Rendering Architecture - Jul 23, 2025

Translucent particle systems exhibit visual artifacts when the camera moves, even though motion vectors are disabled for the particle emitters. While switching the Translucency Pass to "After Motio ...

SpeedTree SRTs with similar names will not import

UE - Editor - Content Pipeline - Import and Export - Jun 11, 2015

When you import the SRT files for both Broadleaf_Desktop and BroadLeaf_Mobile, the BroadLeaf Mobile Texture Atlas (Diffuse and Normal) will not import. This is a regression, it imported properly i ...

ALT-Drag a non-DBuffer Decal will Crash the Engine

UE - Graphics Features - Jun 11, 2015

When you ALT-Drag a Decal that is not using the Dbuffer settings, the Engine will crash. The issue is not reproducible in Main Promotable-CL-2581018 This is a regression. Worked in 4.7.6, broken ...