The Editor will crash when using the keyboard Command-S shortcut to save a Blueprint after adding a node if the Mac is set to use Japanese Romaji input. The crash actually seems to occur as soon as ...
When using a Game Feature Plugin, one of the settings available in the "GameFeatureData" DataAsset (class UGameFeatureData) is "PrimaryAssetTypesToScan", which is an array of FPrimaryAssetTypeInfo s ...
When attempting to use a media player asset in code, packaging will fail with the error message shown below. Could not find a native player for [...]4.13/Content/Movies/Tutorial.wmv This occurs ev ...
When working in the "Landscape" editor mode, in both the "New" and "Import" tools, it is possible to import a single heightmap, as well as a weightmap for each layer. Each of these maps can come fro ...
Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...
The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
Attempting to create a local binary build of the Engine for the iOS platform using BuildGraph is currently failing. While trying to build UHT for Mac using a remote build, the build fails because it ...
Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...
Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...