Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...
"Looks like the cause of this is commit fb473a7 ( https://github.com/EpicGames/UnrealEngine/commit/fb473a7678c3669bebe0431dacaf52bcf8dee47f#diff-e6f727710008f31c0ece339b76041d2e ) included in v4.23. ...
Generated from CrashReporter Unhandled exception ...
The background blur widget does not render in the correct position in PIE when it is within a retainer box. It's likely that we're not applying the retainer window's offset properly when calling FSl ...
Clicking and holding anywhere on the editor outside the viewport when PIE causes a crash. The AudioRendering thread throws the following assert: Assertion failed: FreeClipIndex < PlayingClipsPool_Au ...
A crash or breakpoint is triggered when building UE4 with Project Files generated with -2019. Typeinfo.h was changed in MSVC v14.23 to just be typeinfo. ([Link Removed]) There is a pull request t ...
Map entries are removed on Blueprint compile when using struct as key. ...
When editing the default values of a BP using an ABP, the ABP's initialize event will be triggered multiple times in a single frame. ...
After pressing Start AR, the screen is black. It still renders planes occasionally and when you put a surface really close to the screen, it renders slighting in the black. This also occurs in //UE ...
In UCharacterMovementComponent code such as PhysFalling, RestorePreAdditiveRootMotionVelocity is called before FVector OldVelocity = Velocity; leaving OldVelocity in a pre-additive state making furt ...