Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...
When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...
This bug occurs when more than one level references the sublevel. Occurs in 4.18P4 CL 3676890 Unable to reproduce in 4.17. This is a regression. ...
When packaging Elemental Demo and Vehicle Game for Linux from Windows, multiple Landscape Shader warnings are encountered complaining that the shader is unknown by the landscape thumbnail material a ...
This is a common and longstanding crash that has occurred since at least 4.14. User DescriptionsRecording sequencer cinematic on character panw. Using Vr static meshes. A sequencer object was alrea ...
When importing a LOD model, LOD material can get added as element 0, not preserving previous material assignment. It's not possible to re-order/delete the automatically added Element 0 WorldGridMat ...
REGRESSION: Yes, does not occur in 4.17.2 Navmesh does not automatically update when the user undoes the scaling of a nav mesh bounds volume. This issue occurs with both changing the scale in the ...
This is an early trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. Sour ...
After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...
This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares similarities to [Link Removed] whi ...