The Oculus spatialization option is not producing sounds. In Test Rail I can see that the test related to this passed April 2021 in UE4. In UE5 it passed on Early Access in February 2021. ...
Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved. ...
Setting the Audio Mixer Sample Rate to 32000kHz causes underrun spam in audio bus reader and writer nodes and sounds to playback jittery. Tested with 24kHz and 32kHz. Does not repro in //Fortnite/R ...
Control Rig Tracks are not visible in Sequencer when the Name and Display Name are not set to the same value in the Control Rig graph, and the track filter is set to "Selected Control Rig Controls". ...
Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...
From UDN assigned to [Link Removed] ...
The Physics Asset Editor has a "mirror" feature that allows physics bodies and constraints to be mirrored from one side of a skeleton to the other. If this operation worked correctly, it could save ...
Setting a Skeletal meshes collision preset to CharacterMesh introduces problems with spawning and teleporting a pawn driven with Mover. ...
When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...