IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...
Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2. Also found in CL: 32690246 in Release-5.4 ...
GetTriggerEvent() in a function bound to an enhanced input action in C++, returns "Triggered" when bound to the "Started" trigger event. ...
We have a level with foliage meshes that has been placed via the foliage system. We want to place these into HLOD Layers so that we can disable nanite, and thus enabling the imposter LODs at a dista ...
When adding multiple meshes to a Niagara Mesh Renderer Module, a check() will be triggered due to a mismatch in the number of Widgets and the number of Tooltip Widgets. ...
Context: In PCG, the Attribute Remove Duplicates node can be used to remove duplicate attributes from an array. Problem: The licensee has observed that using the Attribute Remove Duplicates node ...
If the -opengl4 command is used while launching the editor it will cause the viewport to go black if something in the level is selected or while using RMB to look around the level. ...
The first selection of Enums within a struct array do not properly pouplate the table within a datatable (see attached image datatableEnum1). Any other selection populates the datatable, however it ...