The Ellipsis overflow method on text widgets can cause an ensure to trip as a result of a render batch being sent with no indices. We could guard against this in SlateRHIRenderingPolicy by checking ...
Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...
REOPENED NOTES: Crash Reporter: [Link Removed] Test Project: [Link Removed] Open project and press Play: Editor will crash. User reports this being due to sequential animations not being the sam ...
Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...
User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...
Crash when renaming assets from the Persona asset browser [Link Removed] [Link Removed] LOG IS ATTACHED ...
The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update autom ...
Map Check message log gets spammed with External Reference warnings when a project is converted to 4.9 from a previous engine version. These warnings don't seem to actually do anything to projects o ...
Calling SetActorLabel causes an actor's components to return to default states when called from a client accessing a listen server outside of main editor process. Note: User posted code linked to ...
If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations). ...