Tested in //UE5/Main CL#20966071 with the same results. Dynamic Mesh component collision detection isn't treated like a volume. End Overlap fires when the character stops Overlapping the side of th ...
When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 ...
When using a combination of Ctr+A and then Ctr+C in the pawn blueprint of the twin sticks project it will cause a crash. ...
The widget does not appear to grabbing focus or the on key down does not appear to be firing when a key in pressed. ...
External textures currently only support pixel shaders, presumably because some platforms, such as Android only have pixel shader support. On other platforms this causes a regression though: For exa ...
The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...
"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...
The tool tip for On Text Changed for a text box appears to imply that only user interactivity will cause the event to fire (this is not the case). ...
The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...
UActorChannel::SetChannelActor contains old code to synchronize the channel sequence numbers for a connection if the channel index is reused. This seems unnecessary now that we intentionally update ...