When using a Direct Capsule Shadows on a skeletal mesh with a Stationary Point light, depending on the point lights placement, light source radius, and nearby surfaces will cast the shadow on the op ...
Attempting to increment the value of an array element does not seem to work, and instead returns the original value that was passed into the increment int node. Found in 4.11.1 binary. Reproduced i ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...
The user claims to have converted his project with each new version of the engine starting from 4.2. Comments left in crash reporter "Tried to open project" Creating bug for tracking purposes unti ...
Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
When DitheredLODTransition is enabled for HierarchicalInstancedStaticMesh, in the previous version (5.1.1), dithering was applied during fade-in/fade-out, but in 5.4.3, dithering is not applied duri ...
This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as [Link Removed] and [Link Removed], but this issue is differen ...
When debugging a blueprint using breakpoints, if you click the Resume button while you have Get World Delta Seconds running on tick, it will always return a maximum clamped value of .4 seconds (or l ...
In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...