There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...
When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...
Removing Aimoffset node from anim blueprint crashes editor Frequency: 2/2 crashreporter: N/A ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...
This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...
A licensee has reported a regression from 4.18.3 to 4.19.2 that is causing crashes to occur in their project. The crash occurs when walking onto their foliage in a packaged game. This does not happe ...
When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...
When an object whose class has the EditInlineNew specifier is added to an instanced property, any children of the blueprint will have a reference to the same object that was created for the instance ...