Crash when calling a RPC function with a TSet or TMap parameter on a client

UE - Networking - May 11, 2018

Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash. Regression?: No This also occurs in 4.18 ...

A point light's source length appears to be 0 if too many are on screen at once

UE - Graphics Features - Feb 15, 2016

If a user places too many point lights on screen at once with a source length greater than 0 it will appear as though the length is 0 ...

Instanced Stereo setting crashes engine when building lighting, creating a vector3 or disabling setting

UE - Platform - XR - Apr 4, 2022

After further investigation we noticed that the issue is arising from the Instanced Stereo setting. When creating a Vector3 in a new material, building lighting or disabling the Instanced Stereo set ...

GI Indirect Lighting Intensity No Longer Influences Reflection Capture

UE - Graphics Features - Nov 21, 2016

The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors. ...

[Feature Request] Light Complexity view mode broken in Forward Rendering

UE - Graphics Features - Mar 28, 2018

When forward shading is enabled, the light complexity view mode just displays black surfaces. ...

Unable to save Blueprint Function Library if it references a string table entry

UE - Editor - UI Systems - Localization - Apr 4, 2019

Regression. Function library saving crashes if it references to a string table entry. ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

Static code functions cause associated blueprints to not compile after a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Oct 14, 2016

If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...

Typo in Content description field for Flipbook Material Expression Function Output

UE - Content - Engine - Jan 17, 2020

**Typo in Content description field for Flipbook Material Expression Function Output ...

Overridden custom functions have inputs locked when parent actor is altered

UE - Gameplay - Blueprint - Sep 14, 2016

Overridden custom functions have inputs locked when parent actor is set to different blueprint type. Regression (no) issue (does) occur in 4.12.5 ...