ActorActionUtility / AssetActionUtility use SStructureDetailsView to show dialog for editing function's parameter ( FBlutilityMenuExtensions::CreateBlutilityActionsMenu ). But SStructureDetailsVi ...
There is no set function for the vertical alignment variable in TextRenderComponent.h meaning the variable must be set directly. This is inconsistent since there is the SetHorizontalAlignment() fun ...
Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash. Regression?: No This also occurs in 4.18 ...
If a user places too many point lights on screen at once with a source length greater than 0 it will appear as though the length is 0 ...
After further investigation we noticed that the issue is arising from the Instanced Stereo setting. When creating a Vector3 in a new material, building lighting or disabling the Instanced Stereo set ...
The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors. ...
When forward shading is enabled, the light complexity view mode just displays black surfaces. ...
Regression. Function library saving crashes if it references to a string table entry. ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...