Instanced Components variable not returning updated values in the construction script

UE - Gameplay - Blueprint - Jun 4, 2018

It is currently not possible to set variable values of an actor component, instanced in the level, by using the "details" pane. The Actor's construction script will only evaluate the variable defaul ...

Copy-pasted user created umg not updating if the template was modified

UE - Editor - UI Systems - Dec 5, 2018

When copying/pasting a user created Widget into another widget any changes made to the copy will change the main Widget without making any changes to the copy. ...

Crash editor when open the level sequencer after updated 4.20

UE - Anim - Sequencer - Jan 8, 2019

When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...

Geometry cache does not update time correctly when rendered in separate process

UE - Anim - Sequencer - Jan 30, 2019

It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry ...

Paused Sounds Do Not Have their Channel Map Updated Properly on Device Swap

UE - Audio - Sep 2, 2021

Swapping between output devices with different channel counts can cause sound corruption for sounds that were paused during the device swap call. More info can be found in the linked UDN, along with ...

[AI] ZoneGraph does not update build settings when changed in project settings

UE - AI - Navigation - Dec 11, 2023

The build settings for ZoneGraph do not get refreshed after the editor loads. Changing the snap distance or the snap angle will not be reflected in the ZoneGraph until you reload the editor. You can ...

Update LookupProxy chooser evaluation to work with soft object references.

UE - Anim - Gameplay - Oct 1, 2025

Soft object references in proxy tables, when evaluated return a nullptr, instead of the soft object reference to load. ...

[Archicad] - Transform will not resync properly when modifying roof thickness and transforms

TM - Interoperability - Sep 24, 2025

Reported in SF [Link Removed] With Datasmith Direct Link from Archicad, when adjusting the roof thickness for an imported roof any adjustments to the transform of the roof will not update on resync ...

Scene Capture 2D not updating capture size when played in fullscreen mode

UE - Graphics Features - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...