FMonitoredProcess does not properly support -nothreading mode

UE - Foundation - Core - Jan 19, 2017

For single threaded mode, we need to update FMonitoredProcess to handle processing in a single threaded fashion. Currently, we are continuing before the process has completed, which could result in ...

Support LOD dithering on Stationary or Movable

UE - Graphics Features - Apr 11, 2017

A licensee was interested in being able to utilize LOD dithering on objects flagged as Stationary or Mobile. The mobility setting was being used to bypass lightmapping, which they didn't need for th ...

DFAO does not support World Origin Rebasing

UE - Graphics Features - Feb 20, 2018

SkelMeshMerge not working for meshes with >1 LOD

OLD - Anim - May 31, 2018

Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...

Support Local Coordinate System in FoliageEdMode

UE - World Creation - Worldbuilding Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

Investigate supporting Qt/PySide on Linux

UE - Platform - Linux - Dec 6, 2022

The official solution proposed to extend the Editor UI is to use Editor Utility Widget Blueprints, but sometime, licensees has QT/PySide UI they like to reuse rather than rewrite.  ...

Volume material doesn't support EyeAdaptation node

UE - Niagara - Rendering - Sep 2, 2024

FBX exporter does not support Level instances

UE - Editor - Content Pipeline - FBX - Sep 30, 2024

Date Time node to Time span node returns inconsistent values

UE - Gameplay - Blueprint Editor - May 5, 2017

When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...