Cinematic viewport transform controls remain after switching back to the default viewport

UE - Anim - Sequencer - Aug 7, 2017

Cinematic viewport transform controls remain after switching back to the default viewport. ...

Camera height in the VR template appears lower (floor level)

Docs - Samples - Aug 7, 2017

The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine. Tested with the oculus rift Regression ...

PrimaryAssetLabel Assets are getting stripped from ShooterGame on the Launcher

UE - Foundation - Build - Rocket (Installed Engine) - Aug 7, 2017

PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...

Hot-reload failing to link

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2017

Discussed here: https://udn.unrealengine.com/questions/385366/hot-reload-cant-find-game-module-dll-that-doesnt-a.html ...

Slow response on clicking on InstancedStaticMeshComponent with many elements when using IME

Tools - Aug 7, 2017

When clicking on InstancedStaticMeshComponent with many elements, Editor memory usage increases and editor freezes until the operation is finished. The wait and memory usage get much worse when usin ...

Draw at desired size does not return to being false when unchecked

UE - Editor - UI Systems - Aug 4, 2017

When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...

Particles emit from corrupted positions when spawning from cloth vertex

UE - Simulation - Physics - Character - Aug 4, 2017

When spawning particles from skeletalMesh vertices(using Skeleteal Vert/Surf Location), if the specified mesh is a cloth, some particles appear away from the mesh itself. This happens in 4.16 and 4. ...

[CrashReport] UE4Editor_Renderer!FUniformMeshConverter::Convert()

UE - Graphics Features - Aug 3, 2017

This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...

[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateNodeWidget()

Tools - Aug 3, 2017

This is a trending crash in the 4.17 previews. Unfortunately users have not provided any descriptions of their actions when the crash occurred. Source Context 557 TSharedRef<ITableRow> FDe ...

Mac Crash when foliage painting in QAGame with TallGrass_01 asset

UE - LD & Modeling - Terrain - Landscape - Aug 3, 2017

This crash seems to only be reproducible using the TallGrass_01 asset in QAGame. Having other foliage assets selected sometimes prevents the crash, but usually any combination of assets plus TallGra ...