UDN - Crash reverting SkeletalMesh unsaved changes

UE - Editor - Content Pipeline - Asset Build - Feb 19, 2024

ASan on iOS is broken

UE - Platform - Apple - Mar 1, 2024

Address Sanitizer (asan) is currently not working on iOS. This could be a helpful feature to get working again. ...

Option "Update Animation in Editor" is reset for child skeletal meshes

UE - Anim - Runtime - May 24, 2024

When the boolean is set on a child skeletal mesh, looks like it gets reset   Specifically , at UActorComponent::ConsolidatedPostEditChange forces a reconstruction of the Blueprint, making the trans ...

Disabling Disregard for GC with an invalid asset in GameplayTagTableList causes a controlled crash

UE - CoreTech - UObject - Jul 31, 2024

Disabling Disregard for GC leads to a crash in GarbageCollectionVerification.cpp VerifyObjectFlags. This crash occurs when there is an invalid path specified in GameplayTagTableList. The cause of t ...

Physics object with collision box detects multiple begin/end overlap events even when specific collision channel is utilized.

UE - Simulation - Physics - Mar 23, 2015

If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...

SetGamePaused on EventDestroyed crashes the editor on compile

UE - Gameplay - Blueprint - Apr 1, 2015

SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...

Editor Crashes on Nvidia GT 630M

Tools - Nov 6, 2014

Editor Crashes on startup when using an NVidia GT 630M graphics card ...

[CrashReport] UE4Editor_Engine!FBaseBlendedCurve<FAnimStackAllocator>::InitFrom() [animcurvetypes.h:364]

OLD - Anim - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Source Context: 349 } 350 351 ...

Alembic Importing with Incorrect UV's

UE - Gameplay - Sep 20, 2016

When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...

Disable Actor Hidden In Game Property Does Not Propagate To Child Particle System

UE - Graphics Features - Oct 21, 2016

If you check "actor hidden in game" in the details panel and then set that value to false durring runtime, any particle system component attached to that actor will remain hidden. ...