See repro steps. Workaround Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance. ...
When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...
Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...
Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...
Packaging a Blueprint project from Windows Binary for Linux fails with the following error: UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTo ...
Text/value is not highlighted when selecting slider fields in details This is extremely irritating in cascade and basically breaks usability. Does not occur in 4.11 Tags: Scrub Scrubbing value t ...
There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...
The game window in the Safari browser expands to a huge size along the Y axis. We do not see this issue on Safari version 10. The game window expands for about 5 minutes before the game is playab ...
If a project is utilizing load/save game features and attempts to print that load/save game's text information to a text box in UMG, the text box will not update in real time. ...
When feeding a 'Static Bool Parameter' through a 'Quality Switch' node within the material editor, the material instance for said parameter does not appear until the 'Params' button is enabled. If ...