Crash When Enabling SSAO Smoothing with MSAA Enabled

UE - Graphics Features - Sep 12, 2019

The Editor is crashing when enabling SSAO while MSAA is enabled.  Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...

Both HLOD and StaticMesh Visible in Play Modes

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

 Both HLOD and StaticMesh Visible in Play Modes. Found in  4.23 CL# 8386587 and 4.25 CL# 8569829 ...

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled Found in 4.23 CL# 8386587, 4.24 CL# 8569829 ...

Renaming Sprite Actor in Struct Blueprint, and closing the Editor causes de-reference

UE - Gameplay - Sep 12, 2019

Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted. ...

Restart playback after pause at end skips forward

UE - Anim - Sequencer - Sep 12, 2019

[Link Removed] ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019

Event Dispatcher complains when input is struct array

UE - Gameplay - Blueprint Editor - Sep 12, 2019

Result: Dispatcher node complains "No value will be returned by reference" [Image Removed] Expected: No user errors here. I did more test and the array of struct works as expected. Node shouldn' ...

Chaos + iOS Preview rendering crash

UE - Simulation - Physics - Sep 11, 2019

Geometry Collection crash on PIE in iOS preview. ...

Lock rotation does not appear to work when overlapping with other actors

UE - Simulation - Physics - Sep 11, 2019

If an actor is simulating physics, it appears that it will still rotate around a locked axis if it overlaps with another static mesh ...