Post Process Effect Screen Percentage Not Functioning

UE - Graphics Features - Mar 18, 2015

The Post Process setting "Screen Percentage" does not seem to work at all. After looking at the example provided in the documentation highlighting the Content Examples map with this feature, I was ...

Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD()

UE - Platform - XR - Sep 7, 2016

Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD(). Log attached for build error and error portion plugged into the callstack box. ...

Skeletal Mesh Imported Normals do not update correctly

UE - Graphics Features - Feb 12, 2016

When importing a skeletal mesh there is an issue where the normals of the face do not update with the faces of the inside of the book as it opens. This can cause a noticeable shadow issue, which cou ...

Using a discreet graphics card on a laptop causes context menus to duplicate

UE - Editor - UI Systems - Slate - Sep 2, 2015

Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...

Custom Fonts do not show up properly in HTML5

UE - Platform - Mobile - Apr 24, 2015

Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...

Linear Spline Point Type doesn't distributed over a linear value

Tools - Nov 3, 2015

Linear Spline Point Type doesn't have expected result User Description: I was following a tutorial from Dokipen (Tutorial) about using spline to create linear arrays. Everything is working fine f ...

Editor crashes opening MyCharacter BP after converting to 4.5

UE - Gameplay - Blueprint - Nov 4, 2014

On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...

CRASH: OS X frequently freezes when working with blueprints

UE - Platform - Apple - Dec 2, 2014

User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer ha ...

UMG Tooltips are tiny and unreadable

UE - Editor - UI Systems - Jul 1, 2015

When hovering over tooltips, the windows pop up at a very small, unreadable size. ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...