Foliage should not regenerate random instance settings for placed instances when re-importing Landscape Heightmaps

UE - World Creation - Worldbuilding Tools - Foliage - Jan 20, 2016

A licensee is reporting that when he re-imports the heightmap he is using for Landscape (World Composition), the foliage already painted on the surface, moves or shifts its orientation and scale. H ...

Setting the Falloff Distance of a Sound Wave/Cue to 0.0 will no longer Play Sound

UE - Audio - Jan 13, 2016

As the title suggests, whenever you add a Sound Cue or Wave to a level and set it's 'Falloff Distance' to 0.0 the sound will no long play. I have attached a project to provide a simple regression t ...

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec

UE - Networking - Jan 5, 2016

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...

Exporting an Uncompressed AVI Movie from Matinee creates Incorrect Alpha Channel

Tools - Nov 23, 2015

When creating an uncompressed AVI movie from Matinee, the final video is darker than what is previewed in the editor. I was able to narrow it down to the compression as the cause of the issue. The ...

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client

UE - Networking - Jun 3, 2015

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client. In 4.7.6, this results in a repeating log warning: "LogPlayerController:Warning: Calling IsLocalContro ...

High Resolution Screenshot in Orthographic Unlit Mode Does not Capture Correctly

UE - Graphics Features - Jun 3, 2015

When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...

Missing painting settings in Foliage Type

UE - World Creation - Worldbuilding Tools - Foliage - Jun 4, 2015

Open a FoliageType asset from the content browser, the "painting" category is missing. The category is there in the foliage tool, and exists in the UFoliageType class, and I can't instantly see why ...

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled

UE - Gameplay - Input - Jun 16, 2015

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...

Blueprint PaperTileMap Component not Rendering while in Mobile Preview or Launched on Device

UE - Gameplay - Paper2D - Jun 12, 2015

A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...

Crash from FGameplayDebugger when pressing PIE after Dragging PlayerController to Empty Player Component

UE - AI - Jun 16, 2015

A crash occurs after dragging an 'Empty Character' actor into the viewport and attempting to add the 'PuzzlePlayerController' as a component by dragging it into the components list via the 'Details' ...