Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...
Align brush vertices does not function in 4.7 preview 4. ...
When a metallic input is passed into a material via a material function and previewed in ES2, the metallic is always returns 0 in the material. Also reproduced in Main Promotable-CL-2490775 [Image ...
Adding a Reroute node to a function's array output will cause the Function node to be missing the output. This seems to be only effecting Arrays. Standard variables work fine. ...
FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970. From a conversation on Slack with MaxP: this is probably an underflow the ICU based string format ...
SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...
While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...
Mouse appears outside of viewport window when cursor is dragged off of editor window while UDK is open. This occurs even if UDk is minimized. Note: Cursor will appear outside of editor window but a ...
Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...
The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...