Docking tabs to the main viewport will hide other viewports that are not docked

UE - Editor - UI Systems - Slate - Mar 3, 2015

If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...

Screenshot console command does not work properly on mobile devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...

Dot Product Normalization does not produce consistent results

UE - Graphics Features - May 17, 2016

When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...

Mesh Decals render Flat when Combined with a Translucent Material Element on the same Mesh

UE - Graphics Features - Jan 11, 2017

A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...

Crash when changing the World Grid Material to Unlit

UE - Graphics Features - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

Add button in Override Materials property is not responding.

Add button in Override Materials property is not responding in Skeletal Mesh > Rendering section in detail panel. This is not responding from 4.15 and above. ...

DefaultBloomKernel.uexp (32MB) included on mobile

UE - Graphics Features - May 31, 2017

DefaultBloomKernel.uexp (32MB) included on mobile since it is an EngineMaterial referenced. A PakBlacklist-Shipping.txt (for shipping) and/or PakBlacklist-Development (for development) can be place ...

[CrashReport] Crash related to looped Reroute nodes

UE - Gameplay - Blueprint - Jul 14, 2017

This is a common crash affecting users in 4.15 and 4.16. User DescriptionsI connected two reroute nodes together in a circle. And well it brought me here.I connected a reroute node with a reroutnod ...

OnRep functions not overrideable in child BPs

UE - Gameplay - Blueprint Editor - Feb 27, 2018

The function that is Auto-Generated when creating RepNotify Variables is not overrideable in child blueprints. (Potentially involved with the inability to add inputs/outputs to OnRep_ functions) ...